DiscordCoreAPI
A Discord bot library written in C++, with custom asynchronous coroutines.
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Bulk Overwriting Guild Application Commands

/// Test.hpp -header for the "test" command.
/// https://github.com/RealTimeChris/DiscordCoreAPI
#pragma once
#include "index.hpp"
namespace discord_core_api {
class test : public base_function {
public:
test() {
commandName = "test";
helpDescription = "testing purposes!";
embed_data msgEmbed;
msgEmbed.setDescription("------\nSimply enter !test or /test!\n------");
msgEmbed.setTitle("__**test usage:**__");
msgEmbed.setTimeStamp(getTimeAndDate());
msgEmbed.setColor("fe_fe_fe");
helpEmbed = msgEmbed;
}
unique_ptr<base_function> create() {
return makeUnique<test>();
}
virtual void execute(base_function_arguments& args) {
vector<create_guild_application_command_data> newVector;
create_guild_application_command_data createSellDrugsCommandData;
createSellDrugsCommandData.description = "sell drugs in exchange for some currency!";
createSellDrugsCommandData.name = "selldrugs";
createSellDrugsCommandData.type = application_command_type::Chat_Input;
newVector.emplace_back(createSellDrugsCommandData);
create_guild_application_command_data registerSlashCommandsCommandData;
registerSlashCommandsCommandData.description = "register the programmatically designated slash commands.";
registerSlashCommandsCommandData.name = "registerslashcommands";
registerSlashCommandsCommandData.type = application_command_type::Chat_Input;
newVector.emplace_back(registerSlashCommandsCommandData);
bulk_overwrite_guild_application_commands_data& dataPackage;
dataPackage.responseData = newVector;
dataPackage.guildId = args.eventData.getGuildId();
auto returnValue = application_commands::bulkOverwriteGuildApplicationCommandsAsync(dataPackage).get();
for (const auto& value: returnValue) {
std::cout << "command name: " << value.name << std::endl;
}
}
};
}
The main namespace for the forward-facing interfaces.
Base class for the command classes.