DiscordCoreAPI
A Discord bot library written in C++, with custom asynchronous coroutines.
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Creating a Guild Sticker

/// Test.hpp -header for the "test" command.
/// https://github.com/RealTimeChris/DiscordCoreAPI
#pragma once
#include <index.hpp>
namespace discord_core_api {
class test : public base_function {
public:
test() {
commandName = "test";
helpDescription = "testing purposes!";
embed_data msgEmbed { };
msgEmbed.setDescription("------\nSimply enter !test or /test!\n------");
msgEmbed.setTitle("__**test usage:**__");
msgEmbed.setTimeStamp(getTimeAndDate());
msgEmbed.setColor("fe_fe_fe");
helpEmbed = msgEmbed;
}
unique_ptr<base_function> create() {
return makeUnique<test>();
}
virtual void execute(base_function_arguments& args) {
try {
create_guild_sticker_data& dataPackage;
dataPackage.reason = "testing purposes!";
dataPackage.description = "testing sticker";
dataPackage.guildId = args.eventData.getGuildId();
dataPackage.name = "test sticker";
dataPackage.tags = "testing";
vector<uint8_t> fileData { };
fileData.resize(128 * 128);
for (int32_t x = 0; x < 128 * 128; ++x) {
fileData[x] = static_cast<uint8_t>(static_cast<double>(x)/static_cast<double>(128 * 128)) * 255;
}
dataPackage.file = fileData;
auto responseData = stickers::createGuildStickerAsync(dataPackage).get();
std::cout << "the name: " << responseData.name << std::endl;
} catch (...) {
rethrowException("test::execute()");
}
}
virtual ~test() = default;
};
}
The main namespace for the forward-facing interfaces.
Base class for the command classes.