A Discord bot library written in C++, with custom asynchronous coroutines.
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DiscordCoreAPI::InteractionCallbackData Struct Reference

Interaction ApplicationCommand callback data. More...

#include <FoundationEntities.hpp>

Public Data Members

AllowedMentionsData allowedMentions {}
 Allowed mentions data.
std::vector< AttachmentDataattachments {}
 Array of partial attachment objects attachment objects with filename and description.
std::vector< ApplicationCommandOptionChoiceDatachoices {}
 Autocomplete choices(max of 25 choices).
std::vector< ActionRowDatacomponents {}
 Message components.
std::string content {}
 Message content.
std::string customId {}
 A developer-defined identifier for the component, max 100 characters.
std::vector< EmbedDataembeds {}
 Message embeds.
std::vector< Filefiles {}
 Files for uploading.
int32_t flags { 0 }
std::string title {}
 The title of the popup modal.
bool tts { false }
 Is it TTS?

The documentation for this struct was generated from the following file: