A Discord bot library written in C++, with custom asynchronous coroutines.
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DiscordCoreAPI::ModifyGuildScheduledEventData Struct Reference

For modifying a single Guild Scheduled Event. More...

#include <GuildScheduledEventEntities.hpp>

Public Data Members

Snowflake channelId {}
 The Channel id of the scheduled event, set to null if changing entity type to External.
std::string description {}
 The description of the scheduled event.
GuildScheduledEventMetadata entityMetadata {}
 The entity metadata of the scheduled event.
GuildScheduledEventEntityType entityType {}
 The entity type of the scheduled event.
Snowflake guildId {}
 The Guild within which to modify the event.
Snowflake guildScheduledEventId {}
 The id of the event to modify.
std::string name {}
 The name of the scheduled event.
GuildScheduledEventPrivacyLevel privacyLevel { GuildScheduledEventPrivacyLevel::Guild_Only }
 The privacy level of the scheduled event.
std::string scheduledEndTime {}
 The time when the scheduled event is scheduled to end.
std::string scheduledStartTime {}
 The time to schedule the scheduled event.
GuildScheduledEventStatus status { GuildScheduledEventStatus::Active }
 The status of the scheduled event.

The documentation for this struct was generated from the following files: