DiscordCoreAPI
A Discord bot library written in C++, with custom asynchronous coroutines.
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Modifying a Guild Welcome Screen

/// Test.hpp -header for the "test" command.
/// https://github.com/RealTimeChris/DiscordCoreAPI
#pragma once
#include <index.hpp>
namespace discord_core_api {
class test : public base_function {
public:
test() {
commandName = "test";
helpDescription = "testing purposes!";
embed_data msgEmbed;
msgEmbed.setDescription("------\nSimply enter !test or /test!\n------");
msgEmbed.setTitle("__**test usage:**__");
msgEmbed.setTimeStamp(getTimeAndDate());
msgEmbed.setColor("fe_fe_fe");
helpEmbed = msgEmbed;
}
unique_ptr<base_function> create() {
return makeUnique<test>();
}
virtual void execute(base_function_arguments& args) {
try {
jsonifier::vector<welcome_screen_channel_data> vector;
welcome_screen_channel_data channelData;
channelData.channelId = args.eventData.getChannelId();
channelData.description = "testing channel!";
channelData.emojiName = "🏳";
vector.emplace_back(channelData);
modify_guild_welcome_screen_data& dataPackage01;
dataPackage01.reason = "testing purposes";
dataPackage01.guildId = args.eventData.getGuildId();
dataPackage01.description = "the description!";
dataPackage01.welcomeChannels = vector;
auto responseData = guilds::modifyGuildWelcomeScreenAsync(const dataPackage01).get();
std::cout << boolalpha << responseData.welcomeChannels.at(0).channelId << std::endl;
} catch (...) {
rethrowException("test::execute()");
}
}
};
}
The main namespace for the forward-facing interfaces.